When you summon your scythe, you can cause it to float within 5 feet of you. You can make a Scythe Master quickly by following these suggestions. Weapons: Simple weapons As normal, you can't increase an ability score above 20 using this feature. Critical Damage. Your scythe can be wielded in one hand, instead of two. Why have you been chosen? Bellow are two examples of styles: the Blood Thirsty, usually related to a random and violent awakening; and the Dancing Scythe, were the awakening was deliberate and the fruit of training instead of trauma. Or was an aggression, and if so, what happened with the aggressor? Skills: Choose two from Acrobatics, Arcana, Athletics, History, Insight, Nature, Intimidation, Investigation, and Perception. When wielding this scythe in two hands, you add 2 to your AC. The Scythe Master table shows how many spell slots you have to cast your spells of 1st level and higher. The Cleric is primarily a support class and it definitely makes life easier for the players when one is present. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Searches must be at least 3 characters. The awakening event was an accident? The Spells Known column of the Scythe Master table shows when you learn more Scythe Master spells of your choice. Your Scythe Master is unique and defines your approach to fighting and even reflects aspects of your character's personality. To cast one of these spells, you must expend a slot of the spell's level or higher. Despite the name, they aren't always literal scythes, but just opaque blades of condensed energy that can assume a plethora of different forms and colors. A character can use a sickle to make attacks even while holding another … The connection they have with violence, pain and death can be uncanny, but this now always create nihilistic monsters, and more often than not can create caring individuals that enjoy life to their fullest. At 3rd level, you can make a variety of spins, twirls and jumps to make your battle performance even more beautiful and deadly. Reducing a creature to 0 hit points with this attack is decapitated. When you make one attack with this weapon, you can use your bonus action to make a second attack, causing 1d4 point of damage on a hit. How your scythe helped you to survive the event? This shadow clones make hitting you harder than usual, and attacks against you are made at disadvantage, as they hit the shadows engulfing you. At 3rd level your reaction time becomes so quick that you gain Reflex Points. You become immune to necrotic damage for the duration. Here are some questions that will help you to create your character. Starting at 15th level, interrupting the dance of a Scythe Master can be lethal. You can always summon your scythe, even trough planes. As a Scythe Master you gain the following class features. You gain a number of scythe points, that you can use to create your own scythe by choosing different properties to it. The Blood Thirsty Scythe masters learned to connect to the weave and shape their scythes after suffering a traumatic and violent event. The damage is slashing. Starting at 1st level, you choose a battle style. After activating the Shadow Dance, you can't do so again until you finish a long rest. Your scythe damage die increases in one category when wielded in two hands (1 > d4 > d6 > d8 > d10 > d12). When a creature of medium size or less passes within 5 feet of you, you may use your reaction to make a sweeping attack at the target. 4.4 out of 5 stars 21. 90. Just one Death right? Sometimes, they can just be the starting point for a deeper understanding of this mysterious force. You can buy this property three times. Tools: None Because of this, you must design your own scythe. In addition, you can forgo one attack you make as part of your attack action to hurl your scythe onto an opponent within 30 feet. You can roll 2d4, instead of 1d8 or 2d6 instead of 1d12, as appropriated. Whether you favor a longsword or a longbow, your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring. the D&D5e there are advanced rules in the Player’s Handbook concerning the topic of multiclassing And, finally, some are just trained in the ways of the scythe master, learning how to creature the scythe by attuning their senses with the world around them. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. It is used by the Eternal Fatum. You can spend any amount of temporary hit points you have to increase the damage dealt by this explosion. Attack bonus if proficient +2 Weapon dice ([W]) 2d4 Type melee Range Handedness two-handed Proficiency category simple Weapon group Weapon properties Price 5 gp Weight 10 lb. Choose two of the following types of creature: Aberration, Beast, Celestial, Dragon, Fey, Fiend, Giant, Humanoid, Monstrosity or Plant. For example, if you know the 1st-level spell Animal Friendship and have a 1st-level and a 2nd-level spell slot available, you can cast Animal Friendship using either slot. Your awakening arrived from a childhood trauma, or came later, as an adult, after surviving some terrible event? * Home; Items; Scythe Source: Pathfinder Roleplaying Game Core Rulebook ↓ Attributes. When you cast a spell that deals damage, you can spend 1 reflex point to change the damage type to slashing. Finally, you can use your bonus action on your turn to cause your clones to attack up to four creatures within 30 feet of you. At 3rd level, whenever you gain temporary hit points, you can spend 1 reflex point to increase the amount of temporary hit points gained by an amount equal to 1d6 + your Wisdom modifier. They can look menacing, but this threatening appearance can often be misleading, since the suffering they endure can often led them to empathize with other creature's suffering. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level. On a hit, the targets take damage equal to your Dexterity modifier. Your class grants proficiency in certain weapons, reflecting both the class’s focus and the tools you are most likely to use. Blink, Blinding Smite, Elemental Weapon, Haste, Nondetection, Slow, Water Walk. When a creature of medium size or less passes within 5 feet of you, you may use your reaction to make a sweeping attack at the target. You start out with 8 points, and have additional 2 for each proficiency bonus point you have. Prerequisite: thrown Saving Throws: Dexterity, Charisma If you take any damage, your dance ends, you need to use another bonus action to initiate your dance once more. [PH2:152] 1 Class traits 1.1 Class proficiencies 1.2 Class skills 1.3 Class features 1.3.1 Font of Life 1.3.2 Guardian Might 184.108.40.206 Earthstrength 220.127.116.11 Lifespirit 18.104.22.168 Stormheart 22.214.171.124 Wildblood 1.3.3 Nature's Wrath 2 Warden powers A 1st-level warden begins with hit points equal to 17 plus the warden's … Type to search for a spell, item, class — anything! In addition, once in each of your turns when you hit a creature your scythe, you can spend all your remaining temporary hit points and add to the damage dealt to a creature. However, you gain a couple of points to enhance your scythe capabilities, buying new properties and abilities. Your battle style grant you features at 1st level, and again at 3rd, 7th, 10th, 15th and 20th levels. After all, dying once before has already made you a part of their domain. Your scythe now deals 1d10 slashing damage. Also, you can use your Dexterity, instead of Strength, for Athletics checks. Each of these spells must be of a level for which you have spell slots. You can cause this weapon to return to your hand as a bonus action after throwing it. When you do so, you deal necrotic damage, instead of slashing, and regain a number of hit points equal to your Wisdom modifier + your level in this class. Starting at 7th level, you can use your bonus action to draw from your own vitality to create a powerful explosion of blood in a point you can see within 30 feet. Did you show some type of natural connection with magic even before the awakening? For help identifying sourcebook abbreviations, see my Sourcebook Abbreviations Guide. Wisdom is your spellcasting ability for your Scythe Master spells, since your magic draws on your attunement to nature. [PH:218] A sickle is an off-hand weapon. All of these heroes are fighters, perhaps the most diverse class of characters in the worlds of Dungeons & Dragons. You have resistance to necrotic damage. Your scythe now deals 1d4 slashing damage. x4. In addition, you can use your bonus action to perform long jumps, granting you flight speed equal to your movement speed for the rest of your turn. You can use this ability three times, and regain your uses of this feature after finishing a long rest. point to do so. At 1st level, you can siphon the vitality out of your targets. Each of these spells must be of a level for which you have spell slots. A scythe was a long, curved, sharp-pointed, one-sided blade mounted at 90° on a shaped haft and was normally used for harvesting wheat or corn. When you hit a creature with your Scythe, you can use your bonus action to suck the life force of your target. You can make only one attack per turn with the slashing wind, regardless of how many attacks you can make in each turn. A On your turn, you can spend 1 reflex point to make one extra attack when you take the Attack action. First, Dexterity or Strength should be your highest ability score, followed by Wisdom and then Constitution. Some even don't even have a master, looking alone for the power of the scythes, becoming their own masters. Starting at 6th level, your scythe is considered magical, for the purposes of overcoming resistances and immunity to nonmagical damage. Prerequisite: d8 or d12 damage. A sickle is a simple one-handed melee weapon in the light blade weapon group. Your weapon deal additional damage from the chosen type. If you do so, if that creature moves at least 5 feet in any direction while marked, you can hurl your flying blade at it, as a reaction. These are described in the "Create Your Scythe" section at the end of the article. Or you are an adventurer, a mercenary at service of your monastery, temple or order of scythe masters? The difference between them and the sorcerers found as nomads in the outskirts of civilization is that usually the power of Scythe Masters doesn't awaken traits related with a specific bloodline. Others, by suffering an accident, such as a deadly fall, a catastrophic natural event or any extreme situation were magic will be the only solution. You can make ranged attacks with your scythe when wielding it in two hands, up to a range of 30 feet (1 points), 80 feet (2 points) or 120 feet (2,5 points). $39.99 $ 39. Pain and suffering can mold one's character, and for Scythe Masters, can awaken a specific brand of specially cruel magic control. You gain additional 10 points of upgrades to choose for your scythe. At 20th level, your soul have too much energy than your body and your scythe after intense fights and training, so you look for a way to spend this extra energy somehow. In addition, you can spend 1 reflex point to reduce damage from melee attacks. Not always the awakening even define the Scythe Master. Make a ranged weapon attack against the chosen target, causing slashing damage equal to 1d6 + your Wisdom modifier to the target. The military version of this tool was a bit straighter, reinforced, and balanced for war. Grim Scythe's movement is slow, however it packs powerful hits. The die rolled increase to a d8 at 5th level, a d10 at 11th level and a d12 at 17th level. You can make any amount of attacks per turn using your slashing wind. Classes gain new abilities as they reach each level, allowing them to combat stronger monsters and harder perilous situations, but unlike 4th edition, lower-level opponents remain threatening as power levels don’t scale in tandem. As a bonus action, you can choose to summon it or remove it from your grasp, shunning it into a dimensional space. Instead of a Blade, a swathe of absolute darkness inimical to life tips this scythe.It functions as a +1 brilliant energy scythe, except the Blade is formed of negative energy and gives off no light whatsoever.The wielder can channel negative energy directly into the scythe to charge it with … Derived from a farm tool used to mow down crops, a scythe requires two hands to use, and is unwieldy but capable of inflicting grievous wounds. I will use the color coding scheme which has become common among Pathfinder build handbooks, which tend to be more consistent than 3.5 handbooks. When you wear Battle Robes you gain an armor class equal to 10 + Strength or Dexterity modifier (whichever is higher) + your Wisdom modifier. You still must use your hands to control the scythe as you would if you were holding it. In addition, a Vorpal Strike against a creature from the chosen type deals additional 1d8 damage, to a maximum of 6d8. Usually the scythes will reflect something about the master's personality or preferences. For those who’ve only heard of the game in passing, it’s essentially a collaborative roleplaying game. [Art by Liclillac] It’s quite surprising that given the … Almost always, the event was some physical treat they had to overcome trough the use of violence, and due to this reason, is not uncommon for scythe masters have their body covered in scars, or having a single but significant scar. You can use this ability once, and you can't use it again until you finish a long rest or until you spend 1 reflex However, their combat prowess usually might leave people in awe at their fantastic tricks and displays of finesse with s… And as such, their power manifests itself in the ability of controlling the life force and the blood found in themselves and in others. After all, playing something fun that you will … It will increase your average damage against thing susceptible to critical hits by 15% (compare: with a Greatsword, you'd only get a 10% increase in damage). You can create energy shadow-like clones of you, for 1 minute. When a feature requires a Reflex save DC to avoid the effects, you calculate as follows: Reflex save DC equals 8 + your proficiency bonus + your Dexterity modifier. https://www.dandwiki.com/w/index.php?title=Scythe_Wielder_(5e_Feat)&oldid=1373764. ; Price 95,318 gp. Stonemaier Games Scythe Metal Coins Board Game Addon, Accessory. You add 1 to damage rolls made with this scythe. Drawing on over forty years of history, Dungeons & Dragons lets you create mighty heroes to battle monsters, solve puzzles, and reap rewards. The scythe comes back to your hand after each throw. The Spells Known column of the Scythe Master table shows when you learn more Scythe Master spells of your choice. At 15th level, you can share your vitality with others. Once you take this bonus action, you can't do so again until you finish a long rest, unless you expend 1 reflex point to do it again. Spells Known of 1st Level and Higher The cleric class has been an option for players since the earliest days of Dungeons & Dragons. This connection doesn't happen naturally, but tend to occur to creatures naturally predispose to the connection, that have this ability awaken after a extreme situation in their lives, that have forced them into taping in this magical force. Second, choose the Haunted One or the Urchin background. What's your place in the world? It was originally a Halloween 2014 special weapon, which can be bought at the shop for 185 gems. Doing this also increase the duration of these temporary hit points to 1 hour, if it is lower. You reduce the damage taken by an amount equal to 1d10 + your Dexterity modifier + your level in this class. $26.90 $ 26. In addition, you can mark one creature within 30 feet of you as a target while dancing. That'd be your boss. 1 The Reaper 2 Playing a Reaper 3 Creating a Reaper 3.1 Requirements 3.2 Class Features 3.3 Table: The Reaper 3.4 Spells and Whatnot 3.4.1 Reaper's Tools 3.4.2 Darkness 126.96.36.199 Blade of Shadow 188.8.131.52 Undeath's Sight 3.4.3 Harvesting Techniques 3.4.4 Ability Score Increase 3.4.5 Extra Attack 3.4.6 Icon of Shadow 3.4.7 Mark of Death 3.4.8 Shadowblaze 3.4.9 Offstage Blade … You start with the following equipment, in addition to the equipment granted by your background: At 1st level, you know two cantrips of your choice from the scythe master spell list. The amount of damage depends on the number of points you spend: 1 (2 points) 1d4 (5 points), 1d6 (7 points), 1d8 (9 points), 1d10 (11 points) or 1d12 (13 points). They developed a special way of moves and stances that is based on your quickness and reaction time. Fully assembled scythes were av… 99. Scythe masters training were harsh and challenging but that wasn't enough to break their will. You speak to them rarely, but you always know when they call for you. You can spend those points to make special actions. And with some planning, any Dungeon Master can create the same nail-biting moments in a game of Dungeons & Dragons, delivering just as many thrills as a combat encounter when done well. “What Dungeons and Dragons class should I play?” is the kind of question you could answer with a cursory quiz, but that would be a mistake. You gain the following benefits, that last for 1 hour: Once you use this feature, you can't use it again until you finish a long rest. Notwithstanding what Shard O'Glase says above, Improved Critical is a must-take feat if you're going with Scythe.